- Quote :
- Name: Neil Anderson
History: Neil anderson has had a lot of troubled histories involving conflicts in the past. But this was due to his positon as a general. Even his parents were extremely harsh, causing him to preferr freedom over anything else. For this reason, he seeks to vanquish any opressors with an iron will, but a gentle hand.
Appearance:
Equipments: Gattling Lazer, Elite Infantry Battlesuit, Portable Datapad(can scan and communicate).
League: Terran Armada
Skills(5): Leadership, First Aide, Training, Piloting, and Research.
Magics(5): Justice Bolt, Megaheal, Ensuna, Team Proterra, Team Agressor.
Effects(ongoing passive properties)(3):
Guardian Aura - Neil's and his allies defenses are twice as potent than usual where present.
Environmentalism - Neil is much more able to survive in lethal/toxic/radioactive environments.
Major Researcher - For every post neil makes, he gets 3 more tech points. Further, unique league techs are twice as good with him.
Job Class(begins 1, can get 3 eventually): Leader.
The only strength is leadership. No weakness.
Terran League Config:
Areas - Keshel Fields- A vast area with lots of farms and crops. Its openness makes it a great place for ranged weapons and aircraft.
Terranopolis - A major city thats controlled by the imperials. Presently the capitol city is empty, except for the many camps of infantry found here. Its a port city.
Grendon forest - A nice forest region. While only normal in nature, there are a few ancient ruins in this place that makes it very good for training ventures.
Baeon Mountains - There are many caves in the baeon mountains, with plenty of resources. But its hard to travel them...
Dunerian ocean - All these lands are surrounded by a rather challenging ocean to cross.
Techs - Gattling Lazer(35 pts)
Elite Infantry Battlesuit(35 pts)
Portable Scanner(20 pts)
Cybertronic Techlab(50 pts)
Basic Rations(10 pts)
Basic Medipacks(25 pts)
Military Compound(35 pts)
Industrial Complex(35 pts)
Modern Apartments(35 pts)
Geothermal Powerplant(35 pts)
Transwave Radio Towers(40 pts)
Portable Transwave Phones(30 pts)
Arcane Lore {allows magics} (85 pts)
Lazer Turrets(40 pts)
Gattling Turrets(25 pts)
Modern Fortifications(35 pts)
Modern Grenades(35 pts)
Hazmat Ouftits(45 pts)
Gyrocopters(65 pts)
Modern Battle Tanks(45 pts)
Dune Buggies(35 pts)
Professions - Leader - The commander. This person manages the teams. His very presence affects morale.
Pilot - Imperials can navigate and fly aircraft. this job is better at it.
Soldier - the standard military unit is the core of any assault. Posessing the best equipments and training of the society, they are the first line of defense.
Scientist - cannot gain new techs without scientists. Thus, its vital this profession exists.
Laborer - The standard laborer is well rounded. while only good for building and harvesting, he is undenyably useful.
Engineer - This unit makes vehicles and products. he can also repair and upgrade things as well.
Entertainer - In order to keep up morale and provide a form of relief, the entertainer was developed.
Doctor - Medical situations demand the presence of a qualified healer. Dont take this profession lightly.
Arcannan - While very rare, the arcannan is a powerful mage within the terran forces.
Paladins - Paladins are exceedingly rare, and have great armaments plus mighty white magics.
Spellswords - Spellswords are skiled at offensive tactics and siege warfare. While rare, they are also very powerful.
Taskmaster - Taskmasters are great at getting forces to perform faster and more efficiently. They also are experts at training forces.
Ecco Sentinal - The ecco sentinals are skilled in lethal and radioactive environments. Their goal is to mainly clean such places up.
Gunner - These forces man the weapons aboard vehicles and man any turrets present. They are well trained in that.
Scouts - Another first line defense is the scout. This unit is invaluable as there is always the chance of stealth forces out there...
Goal: To protect terranopolis at any cost!
Emblem:
Config Stats:
Strength - 100
Endurance - 100
Dexterity - 100
Reflexes - 100
Wisdom - 100
Intelligence - 100
Manna - 100
Stamina - 100
Vitality - 100
Charisma - 100
Presence - 100
Spirit - 100
Teamwork - 100
Engineering - 100
Outfitting - 100