Roleplay-Galaxy
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Roleplayer's from Infinity and Beyond
 
HomeLatest imagesRegisterLog in
Statistics
We have 64 registered users
The newest registered user is elyzalatin

Our users have posted a total of 26447 messages in 1167 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 803 on Sun May 22, 2011 5:19 am
Latest topics
» A Blast From The Past...
The League Wars - The Ahrennian Strain Emptyby Jandroy Thu May 26, 2022 11:58 pm

» The End of an Age, an Intro to Crystallumverse... and Discord
The League Wars - The Ahrennian Strain Emptyby Dimitri Sat Sep 07, 2019 2:11 pm

» A last thank you!
The League Wars - The Ahrennian Strain Emptyby Dan Tue Jun 12, 2018 10:13 pm

» Last One Out Lock the Door
The League Wars - The Ahrennian Strain Emptyby Jandroy Sat Dec 13, 2014 4:01 am

» Goddamn it
The League Wars - The Ahrennian Strain Emptyby Jandroy Sun Sep 28, 2014 11:16 pm

» Absolute Continuum Reset.
The League Wars - The Ahrennian Strain Emptyby Dimitri Sat Jan 25, 2014 11:37 pm

» To all of you people.
The League Wars - The Ahrennian Strain Emptyby Dan Wed Jan 22, 2014 4:17 pm

» Where to find me
The League Wars - The Ahrennian Strain Emptyby Neyix Tue Dec 03, 2013 12:07 am

» This Gallery is Better Than Everything CWC Has Ever Done In His Entire Life
The League Wars - The Ahrennian Strain Emptyby Neyix Sat Nov 09, 2013 11:55 pm

» Well, It's certainly been a run.
The League Wars - The Ahrennian Strain Emptyby Neyix Wed Oct 23, 2013 12:07 pm

» So uhh,watcha think?
The League Wars - The Ahrennian Strain Emptyby Jandroy Fri Sep 27, 2013 9:17 pm

» Well, last "thread" from me.
The League Wars - The Ahrennian Strain Emptyby Chicken Wed Sep 11, 2013 12:54 am

» And now for something completely different.
The League Wars - The Ahrennian Strain Emptyby Neyix Thu Sep 05, 2013 4:00 am

» Some Venting
The League Wars - The Ahrennian Strain Emptyby Chicken Fri Aug 23, 2013 6:43 pm

» I don't think I need to even explain why this makes me angry.
The League Wars - The Ahrennian Strain Emptyby Jandroy Fri Aug 23, 2013 9:36 am

» I swear to God.
The League Wars - The Ahrennian Strain Emptyby Jandroy Fri Aug 23, 2013 9:34 am

» Fallout 4 Wish list
The League Wars - The Ahrennian Strain Emptyby Dan Tue Aug 20, 2013 11:37 pm

» The Eighth-Generation Console Poll
The League Wars - The Ahrennian Strain Emptyby Captain Datten Fri Aug 02, 2013 4:24 am

» A strange but intriguing specimen
The League Wars - The Ahrennian Strain Emptyby Jandroy Mon Jul 29, 2013 6:28 pm

» Can I get some clarification on what this is
The League Wars - The Ahrennian Strain Emptyby Neyix Thu Jul 18, 2013 4:09 am

Top posters
Jandroy
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 
Dimitri
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 
PokedragonX
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 
Neyix
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 
Spiderpig2398
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 
Nightmare-Bot
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 
Sundowner
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 
Dan
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 
BluePSI
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 
Doctor Stein
The League Wars - The Ahrennian Strain I_vote_lcapThe League Wars - The Ahrennian Strain I_voting_barThe League Wars - The Ahrennian Strain I_vote_rcap 

 

 The League Wars - The Ahrennian Strain

Go down 
AuthorMessage
dvp_gamguru
Forum ADDICT
Forum ADDICT
dvp_gamguru


My Pet : Creeper
Posts : 208
Join date : 2011-02-25
Age : 48
Location : The most cursed shadows of the realm of truth.

The League Wars - The Ahrennian Strain Empty
PostSubject: The League Wars - The Ahrennian Strain   The League Wars - The Ahrennian Strain EmptySat Feb 26, 2011 5:43 am

Pllotline:

The world is in peril. Only the one that controlls the terranoplis area will surive, and everyone except the terrans knows this. The shadows are creeping into the leagues, and the time of the great darkness is upon us! Not only are there leagues to face, but they must first clear all the monsters in their regions before they can effectively attack the other leagues. A grim task, especially as the gates to the other leauges are protected by an extremely powerful guardian. But beware. Time is iminent. Eventully the only place remaining will be terranopolis... and lands will be vanishing at varying rates in that matter.

The noble terrans have seen this event happen countless times, but never know when the next iteration would occurr. Only the other lands ever really know. But yet, they always refute the many forces that try to breach their areas, countless times over... and those lands always become more and more hostile plus powerful against them. Some say that eventually the outsiders will eventually win... but when and how that will happen... remains to be seen.

Laws:

There can only be a total of 8 leagues.
The terrans cannot know about the disaster each loop that happens.
Do not argue the pricing for technologies.

Normal Config:

Name:
History:
Appearance:
Equipments:
League:
Skills(5):
Magics(5):
Effects(ongoing passive properties)(3):
Job Class(begins 1, can get 3 eventually):
Any number of strengths, but you need equally powerful weaknesses. But one strength is free.

League Config: Leagues begin with 1500 people in them.

Each league gets to make 5 areas consisting of 5x5 miles. Explain them fully, but they will begin empty.
Each league gets 750 Tech points. Just say a tech, and I say the cost for it. Max is 100 pts for a single thing.
Each league gets to assign up to 15 professions. All recruits follow that method.
Each league MUSt have a main goal as to how they will win, along with a picture of a 'crest' that represents them.
Finally, Each league gets 'development' points. Spend 1500 points on these to determine the stats of them -

Strength - Your physical potential. Also lets you carry heavier things.
Endurance - How resistant to physical damage you are, along with handling rugged turfs.
Dexterity - Your accuracy, along with lockpicking.
Reflexes - Your ability to dodge, maneuver, and evade things.
Wisdom - YOur ability to learn, resist magics, and do more with status conditions.
Intelligence - Your ability to do stronger magics, resist status conditons, and reason better.
Manna - How much mp you posess. Also affects how long you can go without food.
Stamina - How much physical strain you can bear, along with using strong skills.
Vitality - Your hitpoints. Further, lets you resist poisons better.
Charisma - How high your morale is. This can also inspire allies to do better.
Presence - How fearful others are of you. This also lets you force people better.
Spirit - Your own soul is quite mighty. This affects your will and lets you weild your special abilities better.
Teamwork - How well coordinated the team is, along with their ability to execute formations.
Engineering - How skilled they are in making products and building structures.
Outfitting - How potent their equipments are, along with their ability to equip them.


Last edited by dvp_gamguru on Sat Feb 26, 2011 6:54 pm; edited 7 times in total
Back to top Go down
http://s4.zetaboards.com/Realms/index/
dvp_gamguru
Forum ADDICT
Forum ADDICT
dvp_gamguru


My Pet : Creeper
Posts : 208
Join date : 2011-02-25
Age : 48
Location : The most cursed shadows of the realm of truth.

The League Wars - The Ahrennian Strain Empty
PostSubject: Re: The League Wars - The Ahrennian Strain   The League Wars - The Ahrennian Strain EmptySat Feb 26, 2011 6:04 am

Quote :
Name: Neil Anderson
History: Neil anderson has had a lot of troubled histories involving conflicts in the past. But this was due to his positon as a general. Even his parents were extremely harsh, causing him to preferr freedom over anything else. For this reason, he seeks to vanquish any opressors with an iron will, but a gentle hand.
Appearance: The League Wars - The Ahrennian Strain Images2-1
Equipments: Gattling Lazer, Elite Infantry Battlesuit, Portable Datapad(can scan and communicate).
League: Terran Armada
Skills(5): Leadership, First Aide, Training, Piloting, and Research.
Magics(5): Justice Bolt, Megaheal, Ensuna, Team Proterra, Team Agressor.
Effects(ongoing passive properties)(3):
Guardian Aura - Neil's and his allies defenses are twice as potent than usual where present.
Environmentalism - Neil is much more able to survive in lethal/toxic/radioactive environments.
Major Researcher - For every post neil makes, he gets 3 more tech points. Further, unique league techs are twice as good with him.
Job Class(begins 1, can get 3 eventually): Leader.
The only strength is leadership. No weakness.

Terran League Config:

Areas -

Keshel Fields- A vast area with lots of farms and crops. Its openness makes it a great place for ranged weapons and aircraft.
Terranopolis - A major city thats controlled by the imperials. Presently the capitol city is empty, except for the many camps of infantry found here. Its a port city.
Grendon forest - A nice forest region. While only normal in nature, there are a few ancient ruins in this place that makes it very good for training ventures.
Baeon Mountains - There are many caves in the baeon mountains, with plenty of resources. But its hard to travel them...
Dunerian ocean - All these lands are surrounded by a rather challenging ocean to cross.

Techs -

Gattling Lazer(35 pts)
Elite Infantry Battlesuit(35 pts)
Portable Scanner(20 pts)
Cybertronic Techlab(50 pts)
Basic Rations(10 pts)
Basic Medipacks(25 pts)
Military Compound(35 pts)
Industrial Complex(35 pts)
Modern Apartments(35 pts)
Geothermal Powerplant(35 pts)
Transwave Radio Towers(40 pts)
Portable Transwave Phones(30 pts)
Arcane Lore {allows magics} (85 pts)
Lazer Turrets(40 pts)
Gattling Turrets(25 pts)
Modern Fortifications(35 pts)
Modern Grenades(35 pts)
Hazmat Ouftits(45 pts)
Gyrocopters(65 pts)
Modern Battle Tanks(45 pts)
Dune Buggies(35 pts)


Professions -

Leader - The commander. This person manages the teams. His very presence affects morale.
Pilot - Imperials can navigate and fly aircraft. this job is better at it.
Soldier - the standard military unit is the core of any assault. Posessing the best equipments and training of the society, they are the first line of defense.
Scientist - cannot gain new techs without scientists. Thus, its vital this profession exists.
Laborer - The standard laborer is well rounded. while only good for building and harvesting, he is undenyably useful.
Engineer - This unit makes vehicles and products. he can also repair and upgrade things as well.
Entertainer - In order to keep up morale and provide a form of relief, the entertainer was developed.
Doctor - Medical situations demand the presence of a qualified healer. Dont take this profession lightly.
Arcannan - While very rare, the arcannan is a powerful mage within the terran forces.
Paladins - Paladins are exceedingly rare, and have great armaments plus mighty white magics.
Spellswords - Spellswords are skiled at offensive tactics and siege warfare. While rare, they are also very powerful.
Taskmaster - Taskmasters are great at getting forces to perform faster and more efficiently. They also are experts at training forces.
Ecco Sentinal - The ecco sentinals are skilled in lethal and radioactive environments. Their goal is to mainly clean such places up.
Gunner - These forces man the weapons aboard vehicles and man any turrets present. They are well trained in that.
Scouts - Another first line defense is the scout. This unit is invaluable as there is always the chance of stealth forces out there...

Goal: To protect terranopolis at any cost!
Emblem: The League Wars - The Ahrennian Strain AvvyDoom

Config Stats:

Strength - 100
Endurance - 100
Dexterity - 100
Reflexes - 100
Wisdom - 100
Intelligence - 100
Manna - 100
Stamina - 100
Vitality - 100
Charisma - 100
Presence - 100
Spirit - 100
Teamwork - 100
Engineering - 100
Outfitting - 100
Back to top Go down
http://s4.zetaboards.com/Realms/index/
 
The League Wars - The Ahrennian Strain
Back to top 
Page 1 of 1
 Similar topics
-
» Advance Wars
» Forum Wars
» UBER WARS.
» -={Star Wars - Order 66}=-
» In addition to the upcoming Star Wars thread..

Permissions in this forum:You cannot reply to topics in this forum
Roleplay-Galaxy :: Index :: Roleplaying-
Jump to: